courses › Thinking

Base rates

level 28 course

Why rare things stay rare, even after a warning sign.

In your head, jot if needed · no calculator why?

Learn first (about 3 minutes)

Opens at level 28.

Sign in to start

Builds on: Combined events (not open yet)

the lesson

The idea, the techniques and a tip for each skill, right here. The Learn page adds worked examples for every skill and untimed practice.

Read the lesson · about 3 minutes

The idea

A base rate is how common something is before any evidence, like 2% of accounts being fraudulent. When the thing is rare, even a good filter raises many false alarms, because the honest group it can be wrong about is so much bigger.

Two more habits belong here. Over many independent tries, the chance of something happening at least once grows fast, but not by adding the chances. And an extreme result is partly luck, so the next one usually lands closer to average: regression to the mean.

Techniques

Count a crowd

A filter flags something rare, and you want the chance that a flag is real.

  1. Split the population into counts: the rare group and the rest.
  2. Flag each group at its own rate: true flags and false flags.
  3. The chance a flag is real is true flags ÷ all flags.
worked example

Example: Out of 1,000 accounts, 5% are fraudulent. A filter flags 80% of fraudulent accounts and wrongly flags 10% of honest ones. What percent of flagged accounts are fraudulent? Round to the nearest percent.

  1. Fraud: 50 accounts, 40 of them flagged.
  2. Honest: 950 accounts, 95 of them flagged.
  3. 40 ÷ 135 ≈ 29.6%, so about 30%.

Answer: 30%

One minus none

The chance something happens at least once over several independent tries.

  1. Chance it does not happen on one try: 1 minus the chance.
  2. Multiply that by itself once per try: the chance of none at all.
  3. At least once is 1 minus the chance of none.
worked example

Example: Each shipment has a 10% chance of arriving damaged. Over 3 independent shipments, what is the chance that at least one arrives damaged? Round to the nearest percent.

  1. No damage on one: 0.9.
  2. None in 3: 0.9 × 0.9 × 0.9 = 0.729.
  3. At least one: 1 − 0.729 = 0.271, about 27%.

Answer: 27%

Tips by skill

  • TipWhat a flag means: Turn the rates into counts: true flags from the rare group, false flags from the rest. Then divide true flags by all flags.
  • TipAt least once: Raise the chance of it not happening to the number of tries. Subtract that from 1.
  • TipRegression to the mean: An extreme result is partly luck, and luck rarely repeats. Expect the next result to drift back toward average.

Watch out for

  • Reading "flags 90% of fraud" as "90% of flags are fraud". The second depends on how rare fraud is.
  • Adding the chances for "at least once": 5% ten times is not 50%. Multiply the chances of none, then subtract from 1.
  • Crediting a change for the rebound after an extreme result. The luck part rarely repeats, so some drift back toward average comes anyway.

skills · practice stats

From rounds of this course only: box, review and test-out answers are left out. Once a skill has 40 tries, it compares your first 20 tries with your last 20.

rest ladder

Win 3 of your last 4 rounds and the course rests. A win is 90% right, within 2× the round's par. Pass the review when it comes back and the next rest is longer.

  1. 1 day
  2. 3 days
  3. 7 days
  4. 14 days
  5. 30 days
  6. 60 days
  7. mastered · every 90 days

your rounds

No rounds yet.